Version: 1.7
LanguageEnglish
  • C#

BoneChain

struct in UnityEngine.Animations

/

Implemented in:UnityEngine.AnimationModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A continuous chain of skeletal bones is saved and stored in TRig for retargeter.

See Also: TRig,TRetargeter.

Properties

endBoneNameGets the name of the ending bone in the bone chain.
goalNameGets the name of the goal associated with the bone chain.
nameGets the name of the bone chain.
startBoneNameGets the name of the starting bone in the bone chain.