Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
The transform component of the child reference object.
This should be a transform in the constrained object's hierarchy (typically a direct child). The constraint uses this transform's world position and rotation as an evaluation origin.