Version: 1.3
LanguageEnglish
  • C#

AssetImporterEditor.Apply

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Declaration

protected void Apply();

Description

Saves any changes from the Editor's control into the asset's import settings object.

Can be overridden as required. Gets called when changes to settings are being applied.

using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;

public class ExampleScript : AssetImporterEditor { protected override void Apply() { base.Apply(); Debug.Log("The Importer has been applied."); } }