Version: 1.3
LanguageEnglish
  • C#

AssetImporterEditor.Awake

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

protected void Awake();

Description

This function is called when the Editor script is started.

Awake is called as the AssetImporterEditor script starts. This happens as the editor is launched and is similar to MonoBehaviour.Awake.

using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;

public class ExampleScript : AssetImporterEditor { protected override void Awake() { base.Awake(); Debug.Log("Awake"); } }

OnDisable cannot be a co-routine.