Version: 1.3
LanguageEnglish
  • C#

AssetImporterEditor.OnDisable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void OnDisable();

Description

This function is called when the editor object goes out of scope.

This is also called when the editor is destroyed and can be used for any cleanup code. When scripts are reloaded after compilation has finished, OnDisable will be called, followed by an OnEnable after the script has been loaded.

using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;

public class ExampleScript : AssetImporterEditor { public override void OnDisable() { base.OnDisable(); Debug.Log("editor was removed"); } }

OnDisable cannot be a co-routine.