Version: 1.3
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  • C#

AssetImporterEditor.OnEnable

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Declaration

public void OnEnable();

Description

This function is called when the object is loaded.

using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;

public class ExampleScript : AssetImporterEditor { public override void OnEnable() { base.OnEnable(); Debug.Log("editor was enabled"); } }

OnEnable cannot be a co-routine.