Version: 1.4
LanguageEnglish
  • C#

AssetPostprocessor.OnPreprocessAsset()

Description

Add this function to a subclass to get a notification just before any Asset is imported.

This lets you control the import settings through code.

using UnityEditor;

class MyModelPostprocessor : AssetPostprocessor { void OnPreprocessAsset() { if (assetImporter.importSettingsMissing) { ModelImporter modelImporter = assetImporter as ModelImporter; if (modelImporter != null) { if (!assetPath.Contains("@")) modelImporter.importAnimation = false; modelImporter.materialImportMode = ModelImporterMaterialImportMode.None; } } } }

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答