Version: 1.8
LanguageEnglish
  • C#

AvatarWeightMask

class in UnityEngine

/

Inherits from:Object

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Implemented in:UnityEngine.AnimationModule

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Description

AvatarWeightMask is used to mask out humanoid body parts and transforms by weight.

They can be used when importing animation or in an animgraph layer.

Properties

transformCountNumber of transforms.

Constructors

AvatarWeightMaskCreates a new AvatarWeightMask.

Public Methods

AddTransformPathAdds a transform path into the AvatarWeightMask.
GetHumanoidBodyPartActiveReturns weight for the humanoid body part at the given index.
GetTransformActiveReturns weight for the transform at the given index is active.
GetTransformPathReturns the path of the transform at the given index.
RemoveTransformPathRemoves a transform path from the AvatarWeightMask.
SetHumanoidBodyPartActiveSets the humanoid body part weight at the given index.
SetTransformActiveSets the tranform weight at the given index.
SetTransformPathSets the path of the transform at the given index.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.