Cloth.randomAcceleration
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Description
A random, external acceleration applied to the cloth.
Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag.
Additional resources: Cloth.externalAcceleration.
using UnityEngine;
public class Example : MonoBehaviour
{
// Simulate wind going trough the X axis.
void Start()
{
GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0);
}
}