Version: 1.3
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Collider2D.isTrigger

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public bool isTrigger;

Description

Is this collider configured as a trigger?

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Collider2D coll;

// Use this for initialization void Start() { //Check if the isTrigger option on the Collider2D is set to true or false if (coll.isTrigger) { Debug.Log("This Collider2D can be triggered"); } else if (!coll.isTrigger) { Debug.Log("This Collider2D cannot be triggered"); } } }