Version: 1.3
LanguageEnglish
  • C#

UnityEventBase.GetPersistentListenerState

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Events.UnityEventCallState GetPersistentListenerState(int index);

Parameters

index Index of the listener to query.

Returns

UnityEventCallState Execution state of the persistent listener.

Description

Returns the execution state of a persistent listener.

using UnityEngine;
using UnityEngine.Events;

public class Example : MonoBehaviour { public UnityEvent onAction;

void Start() { // Prints out the details of all persistent events for (int i = 0; i < onAction.GetPersistentEventCount(); ++i) { var target = onAction.GetPersistentTarget(i); var method = onAction.GetPersistentMethodName(i); var state = onAction.GetPersistentListenerState(i);

Debug.Log($"{target}:{method}({state})"); } } }