Version: 1.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

DiscLight

struct in UnityEngine.Experimental.GlobalIllumination

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A helper structure used to initialize a LightDataGI structure as a disc light.

Properties

colorThe direct light color.
falloffThe falloff model to use for baking the disc light.
indirectColorThe indirect light color.
instanceIDThe light's instanceID.
modeThe lightmode.
orientationThe light's orientation.
positionThe light's position.
radiusThe radius of the disc light.
rangeThe light's range.
shadowTrue if the light casts shadows, otherwise False.