Version: 1.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader

class in UnityEngine.Experimental.Rendering

/

Inherits from:Object

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A shader for GPU ray tracing.

This shader should contain at least a raygeneration shader.

Properties

maxRecursionDepthThe maximum number of ray bounces this shader can trace (Read Only).

Public Methods

DispatchDispatches this RayTracingShader.
SetAccelerationStructureSets the value for RayTracingAccelerationStructure property of this RayTracingShader.
SetBoolSets the value of a boolean uniform.
SetBufferBinds a ComputeBuffer or GraphicsBuffer to a RayTracingShader.
SetConstantBufferBinds a constant buffer created through a ComputeBuffer or a GraphicsBuffer.
SetFloatSets the value of a float uniform.
SetFloatsSets the values for a float array uniform.
SetIntSets the value of a int uniform.
SetIntsSets the values for a int array uniform.
SetMatrixSets the value of a matrix uniform.
SetMatrixArraySets a matrix array uniform.
SetShaderPassSelects which Shader Pass to use when executing ray/geometry intersection shaders.
SetTextureBinds a texture resource. This can be a input or an output texture (UAV).
SetTextureFromGlobalBinds a global texture to a RayTracingShader.
SetVectorSets the value for a vector uniform.
SetVectorArraySets a vector array uniform.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.