Version: 1.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingSubMeshFlagsConfig

struct in UnityEngine.Experimental.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

A structure used by RayTracingAccelerationStructure.CullInstances that defines the RayTracingSubMeshFlags values for different Material types.

This configuration determines the behavior of Meshes or individual sub-meshes based on their Material type when building an acceleration structure or when performing ray tracing.

Additional resources: RayTracingAccelerationStructure.

Properties

alphaTestedMaterialsThe corresponding RayTracingSubMeshFlags value for alpha tested Materials.
opaqueMaterialsThe corresponding RayTracingSubMeshFlags value for opaque Materials.
transparentMaterialsThe corresponding RayTracingSubMeshFlags value for transparent Materials.