Version: 1.3
LanguageEnglish
  • C#

MonoScript

class in UnityEditor

/

Inherits from:TextAsset

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Description

Representation of Script assets.

This class represents C# files stored in the project.

Public Methods

GetClassReturns the System.Type object of the class implemented by this script.

Static Methods

FromMonoBehaviourReturns the MonoScript object containing specified MonoBehaviour.
FromScriptableObjectReturns the MonoScript object containing specified ScriptableObject.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.
bytesThe raw bytes of the text asset. (Read Only)
dataSizeThe size of the text asset data in bytes. (Read Only)
textThe text contents of the file as a string. (Read Only)

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.
GetDataGets raw text asset data.
ToStringReturns the contents of the TextAsset.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.