Version: 1.3
LanguageEnglish
  • C#

DownloadHandlerAssetBundle

class in UnityEngine.Networking

/

Inherits from:Networking.DownloadHandler

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Implemented in:UnityEngine.UnityWebRequestAssetBundleModule

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Description

A DownloadHandler subclass specialized for downloading AssetBundles.

This subclass streams downloaded data into Unity's asset bundle decompression and decoding system on worker threads, providing efficient downloading and processing for AssetBundle objects.

Properties

assetBundleReturns the downloaded AssetBundle, or null. (Read Only)
autoLoadAssetBundleIf true, the AssetBundle will be loaded as part of the UnityWebRequest process. If false, the AssetBundle will be loaded on demand when accessing the DownloadHandlerAssetBundle.assetBundle property.
isDownloadCompleteReturns true if the data downloading portion of the operation is complete.

Constructors

DownloadHandlerAssetBundleStandard constructor for non-cached asset bundles.

Protected Methods

GetDataNot implemented. Throws NotSupportedException.
GetTextNot implemented. Throws NotSupportedException.

Static Methods

GetContentReturns the downloaded AssetBundle, or null.

Inherited Members

Properties

dataReturns the raw bytes downloaded from the remote server, or null. (Read Only)
errorError message describing a failure that occurred inside the download handler.
isDoneReturns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
nativeDataProvides direct access to downloaded data.
textConvenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)

Public Methods

DisposeSignals that this DownloadHandler is no longer being used, and should clean up any resources it is using.

Protected Methods

CompleteContentCallback, invoked when all data has been received from the remote server.
GetNativeDataProvides allocation-free access to the downloaded data as a NativeArray.
GetProgressCallback, invoked when UnityWebRequest.downloadProgress is accessed.
ReceiveContentLengthHeaderCallback, invoked with a Content-Length header is received.
ReceiveDataCallback, invoked as data is received from the remote server.