Version: 1.4
LanguageEnglish
  • C#

ObjectFactory

class in UnityEditor

Description

Use the DefaultObject to create a new UnityEngine.Object in the editor.

The creation process handles Undo registration and applies default values from your project.

Static Methods

AddComponentCreates a new component and adds it to the specified GameObject.
CreateGameObjectCreates a new GameObject.
CreateInstanceCreate a new instance of the given type.
CreatePrimitiveCreates a GameObject primitive.
PlaceGameObjectPlace the given GameObject in the Scene View using the same preferences as built-in Unity GameObjects.

Events

componentWasAddedThis is invoked every time a new Component or MonoBehaviour is added to a GameObject using the ObjectFactory.

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