pointA | One corner of the rectangle. |
pointB | Diagonally opposite the point A corner of the rectangle. |
results | Array to receive results. |
layerMask | Filter to check objects only on specified layers. |
minDepth | Only include objects with a Z coordinate (depth) greater than or equal to this value. |
maxDepth | Only include objects with a Z coordinate (depth) less than or equal to this value. |
int
Returns the number of results placed in the results
array.
Get a list of all Colliders that fall within a specified area. Note: This method will be deprecated in a future build and it is recommended to use OverlapArea instead.
This function is similar to OverlapAreaAll except that the results are returned in the supplied array. The integer return value is the number of objects that fall within the area (possibly zero) but the results array will not be resized if it doesn't contain enough elements to report all the results. The significance of this is that no memory is allocated for the results and so garbage collection performance is improved when the check is performed frequently.
Additional resources: OverlapArea, OverlapAreaAll.