Version: 1.3
LanguageEnglish
  • C#

PlayerSettings.GetIcons

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Texture2D[] GetIcons(Build.NamedBuildTarget buildTarget, IconKind kind);

Parameters

buildTarget The NamedBuildTarget.
kind The IconKind.

Description

Returns the list of assigned icons for the specified build target.

Unity enables you to specify multiple icon textures for each platform.

Each texture in the returned array corresponds to an entry in the list of icon sizes returned by GetIconSizesForTargetGroup. By default, [[GetIcons(NamedBuildTarget,IconKind)]] returns all icons for a platform unless you specify an IconKind value. Only iOS supports icons which have a different kind than IconKind.Application.