Version: 1.3
LanguageEnglish
  • C#

QualitySettings.GetRenderPipelineAssetAt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Rendering.RenderPipelineAsset GetRenderPipelineAssetAt(int index);

Parameters

index Index of the quality level.

Returns

RenderPipelineAsset Returns null if the quality level does not exist, or if no asset is assigned to that quality level. Otherwise, returns the RenderPipelineAsset that defines the override render pipeline for the quality level.

Description

Provides a reference to the RenderPipelineAsset that defines the override render pipeline for a given quality level.

Unity uses the default render pipeline defined in GraphicsSettings.renderPipeline and per quality level overrides to determine the active render pipeline for the current quality level. For more information, see GraphicsSettings.currentRenderPipeline.

QualitySettings.renderPipeline] returns the same information, but only for the current quality level.

Additional resources: How to get, set, and configure the active render pipeline, GraphicsSettings.currentRenderPipeline, GraphicsSettings.defaultRenderPipeline, QualitySettings.renderPipeline], GraphicsSettings.allConfiguredRenderPipelines.