Context information required for GPU occlusion culling.
This structure stores the attributes required to execute GPU occlusion culling.
| camera | The camera currently executing the GPU Occlusion Culling. |
| depth | Readable and writable depth buffer used for GPU occlusion culling. |
| isBakeReflectionProbe | Support in the future. |
| isCameraRelative | Support in the future. |
| passIndex | Determines which iteration of the GPU occlusion test pass to execute. |
| passType | Determine which pass to execute for GPU occlusion culling. |
| viewportHeight | Determine the viewport height for rendering. |
| viewportWidth | Determine the viewport width for rendering. |
| viewportX | Determine the starting position for rendering on the X-axis. |
| viewportY | Determine the starting position for rendering on the Y-axis. |
| wireframe | Support in the future. |