Version: 1.8
LanguageEnglish
  • C#

GRDManager

class in UnityEngine.Rendering.GRD

/

Implemented in:UnityEngine.CoreModule

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Description

Context information required for GPU occlusion culling.

This structure stores the attributes required to execute GPU occlusion culling.

Static Methods

ExecuteGRDOcclusionPassInvokes the specific logic to perform GPU occlusion culling.