Version: 1.3
LanguageEnglish
  • C#

PlatformKeywordSet

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

A collection of ShaderKeyword that represents a specific platform variant.

Additional resources: ShaderKeyword, Rendering.ShaderKeywordSetUtility, Shader.EnableKeyword, Shader.EnableKeyword, Shader variants and keywords, [[[]wiki:SL-MultipleProgramVariants|Declaring and using shader keywords in HLSL]].

Public Methods

DisableDisable a specific shader keyword.
EnableEnable a specific shader keyword.
IsEnabledCheck whether a specific shader keyword is enabled.