alphaTestRef | Gets and sets a default alpha test reference values. |
animateCrossFading | Indicates if the cross-fade LOD transition, applied to the last mesh LOD and the billboard, should be animated. |
bestWindQuality | Returns the best-possible wind quality on this asset (configured in SpeedTree modeler). |
billboardTransitionCrossFadeWidth | Proportion of the last 3D mesh LOD region width which is used for cross-fading to billboard tree. |
castShadows | Gets and sets an array of booleans to enable shadow casting for each LOD. |
castShadowsByDefault | Gets and sets a boolean to toggle whether the imported SpeedTree casts shadows. |
defaultBillboardShader | Returns the default SpeedTree billboard shader for the active render pipeline, or null if the asset is a SpeedTree v8 asset. |
defaultShader | Returns the default SpeedTree shader for the active render pipeline (either v7 or v8 according to the asset version). |
enableBump | Gets and sets an array of booleans to enable normal mapping for each LOD. |
enableBumpByDefault | Gets and sets a boolean to enable normal mapping on the imported SpeedTree model. |
enableHue | Gets and sets an array of booleans to enable hue variation effect for each LOD. |
enableHueByDefault | Gets and sets a boolean to enable hue variation effect on the imported SpeedTree model. |
enableSettingOverride | Gets and sets an array of booleans to customize importer settings for a specific LOD. |
enableSmoothLODTransition | Enables smooth LOD transitions. |
enableSubsurface | Gets and sets an array of booleans to enable the subsurface scattering effect for each LOD (affects only SpeedTree v8 assets). |
enableSubsurfaceByDefault | Gets and sets a boolean to enable the subsurface scattering effect for the SpeedTree asset (affects only SpeedTree v8 assets). |
fadeOutWidth | Proportion of the billboard LOD region width which is used for fading out the billboard. |
hasBillboard | Tells if there is a billboard LOD. |
hasImported | Tells if the SPM file has been previously imported. |
hueVariation | Gets and sets a default hue variation color and amount (in alpha). |
isIgnoreSimpleMeshVirtualGeometry | Are some simple meshes ignored by Virtual Geometry. |
isV8 | Returns true if the asset is a SpeedTree v8 asset. |
LODHeights | Gets and sets an array of floats of each LOD's screen height value. |
mainColor | Gets and sets a default main color. |
materialFolderPath | Returns the folder path where generated materials will be placed in. |
materialLocation | Material import location options. |
receiveShadows | Gets and sets an array of booleans to enable shadow receiving for each LOD. |
receiveShadowsByDefault | Gets and sets a boolean to enable whether the SpeedTree asset receives shadows from other objects in your scene. |
scaleFactor | How much to scale the tree model compared to what is in the imported SpeedTree model file. |
selectedWindQuality | Gets and sets an integer corresponding to the SpeedTreeWind enum values. The value is clamped by SpeedTreeImporter.bestWindQuality internally. |
useLightProbes | Gets and sets an array of booleans to enable Light Probe lighting for each LOD. |
useLightProbesByDefault | Gets and sets a boolean to enable light probe lighting for the imported SpeedTree model. |
windQualities | Gets and sets an array of integers of the wind qualities on each LOD. Values will be clamped by SpeedTreeImporter.bestWindQuality internally. |