Version: 1.3
LanguageEnglish
  • C#

SpriteDrawMode.Tiled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will tile.

In this draw mode, the corners will remain unscaled while the other sections will be repeated instead of stretched. It uses the Sprite.border value to determine how each part (border and center) should be tiled.