gameObject | The GameObject evaluating this state machine. |
animatorStateInfo | Information about the state being evaluated. |
layerIndex | The current layer being evaluated. |
Invoked during the AnimationGraph Root Motion pass. Implement this message to modify the result of the animation root motion on a state by state basis.
OnAGStateMove is invoked every frame for the currently evaluated state, as well the next state and the interrupted state if applicable.
It will be invoked after MonoBehaviour.OnAGAnimatorMove.
Note: OnAGAnimatorMove may be invoked multiple times on the same state if that state is synchronized on multiple layers.