Version: 1.3
LanguageEnglish
  • C#

TerrainData.enableHolesTextureCompression

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool enableHolesTextureCompression;

Description

Enable the Terrain holes Texture compression.

Set to true to compress the Terrain holes Texture. This property takes effect only at runtime, and is true by default. Terrain holes Textures are never compressed in the Editor. See TerrainData.holesTexture for details.