Parameters that define an animation transition between two states.
Used by the AnimationGraph or StateMachinePlayable to control blending, timing, and curve modes when transitioning from one animation state to another.
| fixedTime | Determines how the transition duration is measured. If true, duration is in seconds; if false, it is normalized (0-1) relative to the source state length. |
| poseBlendCurve | An optional custom blend curve for the pose, used when the pose blend curve mode is set to Custom. |
| poseBlendCurveMode | The blend curve mode used for interpolating the character's body pose. |
| rootMotionBlendCurve | An optional custom blend curve for the root motion, used when the root motion blend curve mode is set to Custom. |
| rootMotionBlendCurveMode | The blend curve mode used for interpolating the root motion of the character. |
| timeOffset | A time offset into the destination state at which the transition will end. |
| transitionBlendMode | The blend mode that defines how the source and destination poses are combined during the transition. |
| transitionDuration | The duration of the transition, either in seconds (when fixedTime is true) or as a normalized fraction (when false). |
| transitionTime | The current normalized time of the transition (0 to 1). |