Version: 1.3
LanguageEnglish
  • C#

GameViewRenderMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Enumeration of available modes for XR rendering in the Game view or in the main window on a host PC. XR rendering only occurs when the Unity Editor is in Play Mode.

Properties

NoneDisables rendering of any eyes in the Game view or in the main window on a host PC.
LeftEyeRenders the left eye of the XR device in the Game View window or in main window on a host PC.
RightEyeRenders the right eye of the XR device in the Game View window or in main window on a host PC.
BothEyesRenders both eyes of the XR device side-by-side in the Game view or in the main window on a host PC.
OcclusionMeshRenders both eyes of the XR device, and the occlusion mesh, side-by-side in the Game view or in the main window on a host PC.