Version: 2017.1

AnimatorController.AddEffectiveStateMachineBehaviour

Cambiar al Manual
public StateMachineBehaviour AddEffectiveStateMachineBehaviour (Type stateMachineBehaviourType, Animations.AnimatorState state, int layerIndex);

Descripción

Adds a state machine behaviour class of type stateMachineBehaviourType to the AnimatorState for layer layerIndex. This function should be used when you are dealing with synchronized layer and would like to add a state machine behaviour on a synchronized layer. C# Users can use a generic version.

Note that there is no RemoveEffectiveStateMachineBehaviour(), to remove a state machine behaviour, use Object.Destroy.


public T AddEffectiveStateMachineBehaviour (Animations.AnimatorState state, int layerIndex);

Descripción

Versión genérica. Para más detalles, mira la página de Funciones genéricas.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961