Version: 2017.1

Graphics

class in UnityEngine

Cambiar al Manual

Descripción

Raw interface to Unity's drawing functions.

This is the high-level shortcut into the optimized mesh drawing functionality of Unity.

Variables Estáticas

activeColorBufferCurrently active color buffer (Read Only).
activeDepthBufferCurrently active depth/stencil buffer (Read Only).
activeTierGraphics Tier classification for current device. Changing this value affects any subsequently loaded shaders. Initially this value is auto-detected from the hardware in use.

Funciones Estáticas

BlitCopies source texture into destination render texture with a shader.
BlitMultiTapCopies source texture into destination, for multi-tap shader.
ClearRandomWriteTargetsClear random write targets for Shader Model 4.5 level pixel shaders.
ConvertTextureThis function provides an efficient way to convert between textures of different formats and dimensions. The destination texture format should be uncompressed and correspond to a supported RenderTextureFormat.
CopyTextureCopy texture contents.
DrawMeshDraw a mesh.
DrawMeshInstancedDraw the same mesh multiple times using GPU instancing.
DrawMeshInstancedIndirectDraw the same mesh multiple times using GPU instancing.
DrawMeshNowDraw a mesh immediately.
DrawProceduralDraws a fully procedural geometry on the GPU.
DrawProceduralIndirectDraws a fully procedural geometry on the GPU.
DrawTextureDraw a texture in screen coordinates.
ExecuteCommandBufferExecute a command buffer.
SetRandomWriteTargetSet random write target for Shader Model 4.5 level pixel shaders.
SetRenderTargetSets current render target.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961