Version: 2017.1
public void SetTexture (string name, Texture value);
public void SetTexture (int nameID, Texture value);

Parámetros

nameID Nombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.
name Nombre de propiedad e.g. "_MainTex".
value Texture to set.

Descripción

Sets a named texture.

Muchos shaders utilizan más de una textura. Utilice SetTexture para cambiar la textura (identificada por la propiedad shader name, o propiedad única name ID).

When setting textures on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap" is the normal map.

See Also: mainTexture property, GetTexture, Shader.PropertyToID, Properties in Shader Programs.

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