Version: 2017.1

NetworkMigrationManager.ReconnectObjectForConnection

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public bool ReconnectObjectForConnection (Networking.NetworkConnection newConnection, GameObject oldObject, int oldConnectionId);

Parámetros

newConnection The connection of the new client.
oldObject The object with client authority that is being reconnected.
oldConnectionId This client's connectionId on the old host.

Valor de retorno

bool True if the object was reconnected.

Descripción

This re-establishes a non-player object with client authority with a client that is reconnected. It is similar to NetworkServer.SpawnWithClientAuthority().

This is called by the default implementation of OnServerReconnectObject.

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