AssetImporter for importing Fonts.
ascentCalculationMode | Calculation mode for determining font's ascent. |
characterPadding | Border pixels added to character images for padding. This is useful if you want to render text using a shader which needs to render outside of the character area (like an outline shader). |
characterSpacing | Spacing between character images in the generated texture in pixels. This is useful if you want to render text using a shader which samples pixels outside of the character area (like an outline shader). |
customCharacters | A custom set of characters to be included in the Font Texture. |
fontNames | An array of font names, to be used when includeFontData is set to false. |
fontReferences | References to other fonts to be used looking for fallbacks. |
fontRenderingMode | Font rendering mode to use for this font. |
fontSize | Font size to use for importing the characters. |
fontTextureCase | Use this to adjust which characters should be imported. |
fontTTFName | The internal font name of the TTF file. |
includeFontData | If this is enabled, the actual font will be embedded into the asset for Dynamic fonts. |
GenerateEditableFont | Create an editable copy of the font asset at path. |
assetBundleName | Get or set the AssetBundle name. |
assetBundleVariant | Get or set the AssetBundle variant. |
assetPath | The path name of the asset for this importer. (Read Only) |
userData | Get or set any user data. |
hideFlags | ¿Debería el objeto estar oculto, guardado con la escena o modificable por el usuario? |
name | El nombre del objeto. |
SaveAndReimport | Save asset importer settings if asset importer is dirty. |
SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Devuelve el nombre del objeto. |
GetAtPath | Retrieves the asset importer for the asset at path. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Hace que el objeto target no sea destruido automáticamente cuando se cargue una nueva escena. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |