Version: 2017.2

Animation.CrossFadeQueued

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public AnimationState CrossFadeQueued (string animation, float fadeLength= 0.3F, QueueMode queue= QueueMode.CompleteOthers, PlayMode mode= PlayMode.StopSameLayer);

Descripción

Traslada una animación después de que la animación anterior haya terminado de reproducir.

Por ejemplo usted podría reproducir una secuencia específica de animación una tras otra.

The animation duplicates itself before playing thus you can fade between the same animation. This can be used to overlay two same animations. For example you might have a sword swing animation. The player slashes two times quickly after each other. You could rewind the animation and play from the beginning but then you will get a jump in the animation.

The following queue modes are available:
If queue is QueueMode.CompleteOthers this animation will only start once all other animations have stopped playing.
If queue is QueueMode.PlayNow this animation will start playing immediately on a duplicated animation state.

Después de que la animación haya parado de reproducirse, se limpiará automáticamente. Utilizar el estado de animación duplicado después de que haya terminado resultará en una excepción.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Animation anim; void Start() { anim = GetComponent<Animation>(); } void Update() { if (Input.GetButtonDown("Fire1")) anim.CrossFadeQueued("shoot", 0.3F, QueueMode.PlayNow); } }
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