Version: 2017.2

ComputeShader.GetKernelThreadGroupSizes

Cambiar al Manual
public void GetKernelThreadGroupSizes (int kernelIndex, out uint x, out uint y, out uint z);

Parámetros

kernelIndex Which kernel to query. A single compute shader asset can have multiple kernel entry points.
x Thread group size in the X dimension.
y Thread group size in the Y dimension.
z Thread group size in the Z dimension.

Descripción

Get kernel thread group sizes.

Work group size for each compute shader kernel is specified in the shader code itself (using "numthreads" HLSL attribute). Use this function to query it.

See Also: Dispatch, FindKernel, Compute Shaders.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961