Version: 2017.2
public void SetBuffer (int kernelIndex, string name, ComputeBuffer buffer);
public void SetBuffer (int kernelIndex, int nameID, ComputeBuffer buffer);

Parámetros

kernelIndex For which kernel the buffer is being set. See FindKernel.
nameID Nombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.
name Name of the buffer variable in shader code.
buffer Buffer to set.

Descripción

Sets an input or output compute buffer.

Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.

Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue.

See Also: SetTexture, ComputeBuffer.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961