Version: 2017.2

NetworkLobbyManager.OnLobbyServerCreateGamePlayer

Cambiar al Manual
public GameObject OnLobbyServerCreateGamePlayer (Networking.NetworkConnection conn, short playerControllerId);

Parámetros

conn The connection the player object is for.
playerControllerId The controllerId of the player on the connnection.

Valor de retorno

GameObject A new GamePlayer object.

Descripción

This allows customization of the creation of the GamePlayer object on the server.

By default the gamePlayerPrefab is used to create the game-player, but this function allows that behaviour to be customized. The object returned from the function will be used to replace the lobby-player on the connection.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961