Version: 2017.2
public void DispatchCompute (ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ);
public void DispatchCompute (ComputeShader computeShader, int kernelIndex, ComputeBuffer indirectBuffer, uint argsOffset);

Parámetros

computeShader ComputeShader to execute.
kernelIndex Kernel index to execute, see ComputeShader.FindKernel.
threadGroupsX Number of work groups in the X dimension.
threadGroupsY Number of work groups in the Y dimension.
threadGroupsZ Number of work groups in the Z dimension.
indirectBuffer ComputeBuffer with dispatch arguments.
argsOffset Byte offset indicating the location of the dispatch arguments in the buffer.

Descripción

Add a command to execute a ComputeShader.

When the command buffer executes, a compute shader kernel is dispatched, with work group size either specified directly (see ComputeShader.Dispatch) or read from the GPU buffer (see ComputeShader.DispatchIndirect).

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961