Version: 2017.3
public bool GetBool (string name);
public bool GetBool (int id);

Parámetros

name The parameter name.
id The parameter ID.

Valor de retorno

bool The value of the parameter.

Descripción

Returns the value of the given boolean parameter.

Return the current state of a bool parameter within the Animator Controller. Use the parameter’s name or ID to search for the appropriate one.

//Attach this script to a GameObject with an Animator component attached.
//For this example, create parameters in the Animator and name them “Crouch” and “Jump”
//Apply these parameters to your transitions between states

//This script allows you to set a Boolean Animator parameter on and set another Boolean parameter to off if it is currently playing. Press the space key to do this.

using UnityEngine;

public class AnimatorGetBool : MonoBehaviour { //Fetch the Animator Animator m_Animator; // Use this to decide if the GameObject can jump or not bool m_Jump;

void Start() { //This gets the Animator, which should be attached to the GameObject you are intending to animate. m_Animator = gameObject.GetComponent<Animator>(); // The GameObject cannot jump m_Jump = false; }

void Update() { //Press the space bar to enable the "Jump" parameter in the Animator Controller if (Input.GetKey(KeyCode.Space)) { //Set the "Jump" parameter in the Animator Controller to true m_Animator.SetBool("Jump", true); //Check to see if the "Crouch" parameter is enabled if (m_Animator.GetBool("Crouch")) { //If the "Crouch" parameter is enabled, disable it as the Animation should no longer be crouching m_Animator.SetBool("Crouch", false); } } //Otherwise the "Jump" parameter should be false else m_Animator.SetBool("Jump", false);

//Press the down arrow key to enable the "Crouch" parameter if (Input.GetKey(KeyCode.DownArrow)) m_Animator.SetBool("Crouch", true); else m_Animator.SetBool("Crouch", false); } }
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