Version: 2017.3

UnityEvent<T0,T1>

class in UnityEngine.Events

/

Hereda de:Events.UnityEventBase

Cambiar al Manual

Descripción

Two argument version of UnityEvent.

If you wish to use a generic UnityEvent type you must override the class type.

using UnityEngine;
using UnityEngine.Events;

[System.Serializable] public class MyIntEvent : UnityEvent<int, int> { }

public class ExampleClass : MonoBehaviour { public MyIntEvent m_MyEvent;

void Start() { if (m_MyEvent == null) m_MyEvent = new MyIntEvent();

m_MyEvent.AddListener(Ping); }

void Update() { if (Input.anyKeyDown &amp;&amp; m_MyEvent != null) { m_MyEvent.Invoke(5, 6); } }

void Ping(int i, int j) { Debug.Log("Ping" + i + ", " + j); } }

Miembros heredados

Funciones Públicas

GetPersistentEventCountGet the number of registered persistent listeners.
GetPersistentMethodNameGet the target method name of the listener at index index.
GetPersistentTargetGet the target component of the listener at index index.
RemoveAllListenersRemove all non-persisent (ie created from script) listeners from the event.
SetPersistentListenerStateModify the execution state of a persistent listener.

Funciones Estáticas

GetValidMethodInfoGiven an object, function name, and a list of argument types; find the method that matches.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961