Version: 2017.3
protected void OnShaderChanged ();

Descripción

A callback that is invoked when a Material's Shader is changed in the Inspector.

This callback is invoked as the result of selecting a new Shader from the pop-up menu in the Inspector, or as the result of undoing or redoing actions that involved changing the Shader. It is called after a new Shader has been assigned to the Material currently in the Inspector, but before all Inspectors have been repainted (updated visually in the Editor).

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961