public void StartPlayback ();

Descripción

Establece el animator en modo de reproducción.

In this mode, the animator is not updated from game logic and is controlled instead by setting time value. Note that time will not automatically progress here, you have to manipulate it explicitly from playbackTime. PlaybackRecordedFrame should be used to playback recorded data.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961