Experimental: this API is experimental and might be changed or removed in the future.

CullResults.ComputePointShadowMatricesAndCullingPrimitives

Cambiar al Manual
public bool ComputePointShadowMatricesAndCullingPrimitives (int activeLightIndex, CubemapFace cubemapFace, float fovBias, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out Experimental.Rendering.ShadowSplitData shadowSplitData);

Parámetros

activeLightIndexThe index into the active light array.
cubemapFaceThe cubemap face to be rendered.
fovBiasThe amount by which to increase the camera FOV above 90 degrees.
viewMatrixThe computed view matrix.
projMatrixThe computed projection matrix.
shadowSplitDataThe computed split data.

Valor de retorno

bool If false, the shadow map for this light and cubemap face does not need to be rendered this frame.

Descripción

Calculates the view and projection matrices and shadow split data for a point light.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961