Renderer.SetPropertyBlock

Cambiar al Manual
public void SetPropertyBlock (MaterialPropertyBlock properties);

Descripción

Le permite a usted agregar parámetros de material por-renderer sin duplicar un material.

This is recommended when changing material properties often. With multithreaded rendering, it is more efficient than setting properties directly on the material.

See Also: MaterialPropertyBlock, GetPropertyBlock.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961