User build settings for the Editor
activeBuildTarget | The currently active build target. |
activeScriptCompilationDefines | DEFINE directives for the compiler. |
allowDebugging | Enable source-level debuggers to connect. |
androidBuildSubtarget | Android platform options. |
androidBuildSystem | Set which build system to use for building the Android package. |
androidETC2Fallback | ETC2 texture decompression fallback on Android devices that don't support ETC2. |
buildScriptsOnly | Is build script only enabled. |
compressFilesInPackage | Compress files in package. |
compressWithPsArc | Build data compressed with PSArc. |
connectProfiler | Start the player with a connection to the profiler. |
development | Enables a development build. |
enableHeadlessMode | Enables a Linux headless build. |
explicitArrayBoundsChecks | Are array bounds actively validated? |
explicitDivideByZeroChecks | Are divide by zero's actively validated? |
explicitNullChecks | Are null references actively validated? |
exportAsGoogleAndroidProject | Export Android Project for use with Android Studio/Gradle. |
forceInstallation | Force installation of package, even if error. |
installInBuildFolder | Place the built player in the build folder. |
iOSBuildConfigType | Scheme with which the project will be run in Xcode. |
movePackageToDiscOuterEdge | Places the package on the outer edge of the disk. |
n3dsCreateCIAFile | Create a .cia "download image" for deploying to test kits (3DS). |
needSubmissionMaterials | Build submission materials. |
ps4BuildSubtarget | PS4 Build Subtarget. |
ps4HardwareTarget | Specifies which version of PS4 hardware to target. |
psp2BuildSubtarget | PS Vita Build subtarget. |
selectedBuildTargetGroup | The currently selected build target group. |
selectedStandaloneTarget | The currently selected target for a standalone build. |
streamingInstallLaunchRange | When building an Xbox One Streaming Install package (makepkg.exe) The layout generation code in Unity will assign each scene and associated assets to individual chunks. Unity will mark scene 0 as being part of the launch range, IE the set of chunks required to launch the game, you may include additional scenes in this launch range if you desire, this specifies a range of scenes (starting at 0) to be included in the launch set. |
symlinkLibraries | Symlink runtime libraries with an iOS Xcode project. |
tizenBuildSubtarget | The texture compression type to be used when building. |
webGLUsePreBuiltUnityEngine | Use prebuilt JavaScript version of Unity engine. |
wsaGenerateReferenceProjects | Generate and reference C# projects from your main solution. |
wsaSubtarget | Sets and gets target device type for the application to run on when building to Windows Store platform. |
wsaUWPSDK | Sets and gets target UWP SDK to build Windows Store application against. |
wsaUWPVisualStudioVersion | Sets and gets Visual Studio version to build Windows Store application with. |
xboxBuildSubtarget | Xbox Build subtarget. |
xboxOneDeployMethod | The currently selected Xbox One Deploy Method. |
xboxOneNetworkSharePath | Network shared folder path e.g. MYCOMPUTER\SHAREDFOLDER\. |
xboxOneRebootIfDeployFailsAndRetry | Sets the XBox to reboot and redeploy when the deployment fails. |
xboxOneUsername | Windows account username associated with PC share folder. |
GetBuildLocation | Get the current location for the build. |
GetPlatformSettings | Returns value for platform specifc Editor setting. |
GetWSADotNetNative | Is .NET Native enabled for specific build configuration. More information - https://msdn.microsoft.com/en-us/library/dn584397(v=vs.110).aspx. |
SetBuildLocation | Set a new location for the build. |
SetPlatformSettings | Set platform specifc Editor setting. |
SetWSADotNetNative | Enables or Disables .NET Native for specific build configuration. More information - https://msdn.microsoft.com/en-us/library/dn584397(v=vs.110).aspx. |
SwitchActiveBuildTarget | Select a new build target to be active. |
SwitchActiveBuildTargetAsync | Select a new build target to be active during the next Editor update. |
hideFlags | ¿Debería el objeto estar oculto, guardado con la escena o modificable por el usuario? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the GameObject. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Hace que el objeto target no sea destruido automáticamente cuando se cargue una nueva escena. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |