Cambiar al Manual
public static void UnloadUnusedAssetsImmediate ();


ignoreReferencesFromScriptWhen true delete assets even if linked in scripts.


Descargar assets que no se usan.

An asset is deemed to be unused if it isn't reached after walking the whole game object hierarchy, including script components. Static variables are also examined.

By passing in an additional parameter, asset references from script properties and static variables can optionaly be ignored. The unloaded assets will be loaded again on first use.

This method differs from Resources.UnloadUnusedAssets in that it will wait for asset garbage collection to finish before returning.

See Also: Resources.UnloadUnusedAssets.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。