A collection of parameters that impact lightmap and realtime GI computations.
antiAliasingSamples | The maximum number of times to supersample a texel to reduce aliasing. |
AOAntiAliasingSamples | The maximum number of times to supersample a texel to reduce aliasing in AO. |
AOQuality | The number of rays to cast for computing ambient occlusion. |
backFaceTolerance | The percentage of rays shot from a ray origin that must hit front faces to be considered usable. |
bakedLightmapTag | BakedLightmapTag is an integer that affects the assignment to baked lightmaps. Objects with different values for bakedLightmapTag are guaranteed to not be assigned to the same lightmap even if the other baking parameters are the same. |
blurRadius | The radius (in texels) of the post-processing filter that blurs baked direct lighting. |
clusterResolution | Controls the resolution at which Enlighten stores and can transfer input light. |
directLightQuality | The number of rays used for lights with an area. Allows for accurate soft shadowing. |
irradianceBudget | The amount of data used for realtime GI texels. Specifies how detailed view of the scene a texel has. Small values mean more averaged out lighting. |
irradianceQuality | The number of rays to cast for computing irradiance form factors. |
isTransparent | If enabled, the object appears transparent during GlobalIllumination lighting calculations. |
modellingTolerance | Maximum size of gaps that can be ignored for GI (multiplier on pixel size). |
resolution | The texel resolution per meter used for realtime lightmaps. This value is multiplied by LightmapEditorSettings.resolution. |
stitchEdges | Whether pairs of edges should be stitched together. |
systemTag | System tag is an integer identifier. It lets you force an object into a different Enlighten system even though all the other parameters are the same. |
hideFlags | ¿Debería el objeto estar oculto, guardado con la escena o modificable por el usuario? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the GameObject. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Hace que el objeto target no sea destruido automáticamente cuando se cargue una nueva escena. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |