Material.CopyPropertiesFromMaterial

Cambiar al Manual
public void CopyPropertiesFromMaterial (Material mat);

Descripción

Copy properties from other material into this material.

This function copies property values (both serialized and set at runtime), as well as shader keywords, render queue and global illumination flags from the other material. Material's shader is not changed.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Material mat; void Start() { GetComponent<Renderer>().material.CopyPropertiesFromMaterial(mat); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961