Descripción

Se re-inicia a los valores predeterminados.

Reset is called when the user hits the Reset button in the Inspector's context menu or when adding the component the first time. This function is only called in editor mode. Reset is most commonly used to give good default values in the inspector.

// Sets target to a default value.
// This could be used in a follow camera.

using UnityEngine;

public class Example : MonoBehaviour { public GameObject target;

void Reset() { //Output the message to the Console Debug.Log("Reset"); if (!target) target = GameObject.FindWithTag("Player"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961